We need to go back to the beach where we first 'landed'. This quest is missable if you choose not to help him.įrom Ennio is standing walk directly off the building and follow the shoreline. Walk over the stone bridge into a domed hall-like structure, speak to Ennio. When you highlight them and press then select them, they stay grey in color, while current quests turn white when selected. Completed quests are moved to the bottom of the journal. Quest: An Artist in Training Complete Ī quick word on the quest menu. Do not give Sanja the materials as we'll need them. You used approximately 1 unit of inspiration on your first masterpiece, so going forward be mindful of filling the meter at every opportunity. When you're happy, press, and the canvas will paint.
Since we'll need a painting to complete this quest, look at the sun and moon and paint that. You can now 'compose' the painting by turning and adjusts its borders with the. With the inventory screen open, select up for canvas and choose canvas 1.
Once it's made she'll ask you to paint something. The number of canvases you have is now recorded in the lower square icon. Select the plan for a canvas (it's the only one) and hit to craft. Select the backpack (inventory) and select the crafting box (circular icon of a mallet and bent nails).
Walk to the end of the docks and pick up all the boards and canvas there. Go up the steps to the right that lead to the stone bridge, where you'll find (3) additional fabrics. If you have previously picked up any fabric he will not give you any, and we need it. Return to her easel, and look for a man carrying a crate walking around the docks. She'll speak to you and give you the Fabric option. Speak to herįollow her and pick up the boards. +Water (Immediately neutralizes the effects of all teas except mountainwort)įurther down the steps, you'll see Sanja standing before an easel. +Lyndowain Brew (Gives a slight bump in inspiration and gives everything an over-exposed looking bright filter) Head to the two-story circular domed building and speak to Aliyyah who is standing nearby. After that, you should pick up all the fabric that you find. He will give you 6 pieces if you don't have any. Having said all that DO NOT pick up any FABRIC (which looks like folded cloth) you might find yet. It is always in the northern sky, it never moves. One easy way is to look for the large moon in the sky. Getting turned around is easy so try to keep your bearings. Be sure to pick up at least 10 bloomsac in this area as they are hard to find afterward. With the exception of boards and fabric, all crafting materials will regenerate, in different places, over time. Straying from the path every so often is the only way you'll find enough of what you'll need. We'll discuss that later when we first encounter it. PICK THEM ALL UP, except for Black Thistle. Any material has a white icon over it, which changes to orange when you can pick it up, or interact with it. When traveling around it's also crucial that you are looking for materials on the ground. This will continue to increase throughout the game as you explore. You'll arrive in the village of Lyndow and your inspiration will jump to 5. At the top take the path towards the stone archway. Leave the cave and head to the right up the winding path. Speak to Ingov (any responses) and gather your easel, it's behind you. You will wake in a peaceful ocean cave and unlock: End the conversation and run around trying to find a way out, or just wait, the result is the same. Try out this new feature on the other simian Mishka to learn about Lyndow, the nearby seaside town. Quest: Help and Old Woman Complete Įxhaust the dialog to learn about Captain Lyndow and a tutorial about Topics. Return to the room you came from, pick up the book Great Voyages and return it to the old woman. Select journal and it introduces you to a quest log. The menu wheel is Inventory, Paintings/Canvas, and Journal. The game prompts you to hit to bring up your journal. The Old Woman asks you to retrieve her book, which starts a quest. You can only interact with one at this point, so do so.
The next room is brighter and has three characters in it. After entering your name you wake up below decks in sleeping quarters.